﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace CoolEngine.Engine
{
    public class CoolComponent:DrawableGameComponent
    {
        public new CoolGame Game { get; private set; }
        public ContentManager Content { get { return Game.Content; } }
        public Camera Camera { get; set; }
        public CoolComponent(CoolGame game):base(game)
        {
            
        }
        public override void Initialize()
        {
            Camera = Camera.ActiveCamera;
            base.Initialize();
        }
    }
}
